Home 🡆 Monster List 🡆 Failed Summoner

Failed Summoner
WildEarthCommonMonsteruntamed

Base level
Max level
Failed Summoner Price Information:
Regular Foil Price (per BCX): $0.297 | Single BCX: $0.297 (1x)
Gold Foil Price (per BCX): $6 | Single BCX: $6.371 (21.45x)
Gold Foil vs Regular Foil: 20.2x
L
RF BCX
GF BCX
Abilities
1 1 - 2 0 0 0 0 4
2 5 - 2 0 0 0 0 5
3 14 1 2 0 0 0 0 6
4 30 2 2 0 0 0 0 7
5 60 5 2 0 0 0 0 8
6 100 9 2 0 0 0 0 7
7 150 14 2 0 0 0 0 8
8 220 20 2 0 0 0 0 9
9 300 27 2 0 0 0 0 10
10 400 38 2 0 0 0 0 9
Skill analysis
Magic Reflect
When hit with Magic damage, does reduced Magic damage back to the attacker.

Deals damage equivalent to the attacker's damage divided by 2, rounded up.
Demoralize
Reduces the Melee attack of all enemy Monsters.

-1 to melee attack (cannot be less than 1).
Strengthen
All friendly Monsters have increased Health by 1.
🌟 Failed Summoner ratings
Bronze league
9.5 / 10
Silver league
9.3 / 10
Gold league
9.6 / 10
Diamond league
9.5 / 10
💞 Top cards to play with Failed Summoner
Failed Summoner's healh as a low mana tank benefits from Khmer Princess' Tank Heal ability.
Failed Summoner's Magic Reflect ability receives a boost from Queen Mycelia's Amplify ability.
Failed Summoner's Magic Reflect ability receives a boost from Venator Kinjo's Amplify ability.
Failed Summoner's high health synergizes well with Goblin Psychic's Tank Heal ability.
Failed Summoner's high health synergizes well with Wood Nymph's Tank Heal ability.
💀 Best counters against Failed Summoner
Harvester is a good counter against Failed Summoner.
Grenadier is a good counter against Failed Summoner.
Magi of Chaos is a good counter against Failed Summoner.
Vampiric Blossom is a good counter against Failed Summoner.
Gloridax Soldier is a good counter against Failed Summoner.
Ruleset analysis
Good rulesets for Failed Summoner
Failed Summoner only costs 2 mana to summon, making it a good choice for low mana games.
Amplify increases the damage of all counters, making Failed Summoner a good choice in this ruleset.
Failed Summoner can be used as a good focus fire target in the 'Target Practice' ruleset.
Since there are no Magic attackers in the 'Lost Magic' ruleset, it makes debuffs affecting Melee monsters (Demoralize) or Ranged monsters (Headwinds) more valuable
Failed Summoner has Demoralize, which is useful for the 'Broken Arrows' ruleset.
Failed Summoner has a high health-to-mana ratio (4.5), making it a cost-effective option for survivability in the 'Back to Basics' ruleset.
Failed Summoner has Magic Reflect, making it useful in the 'Keep Your Distance' ruleset.
Failed Summoner is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Failed Summoner has a max speed of 2 making it a good option for the Reverse Speed ruleset.
Failed Summoner costs 2 mana to cast, so it is eligible for Little League.
Bad rulesets for Failed Summoner
Failed Summoner is slow, which means that it's more likely to miss if its enemies are enraged.
Failed Summoner is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Ineligible rulesets for Failed Summoner
Failed Summoner has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Failed Summoner has an even mana cost, so it can't be used in 'Odd Ones Out'.
Failed Summoner has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Failed Summoner has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.