Home 🡆 Monster List 🡆 Exploding Rats

Exploding Rats
ModernFireRareMonsterreward

Base level
Max level
Exploding Rats Price Information:
Regular Foil Price (per BCX): $0.036 | Single BCX: $0.039 (1.08x)
Gold Foil Price (per BCX): $2.495 | Single BCX: $2.982 (82.83x)
Gold Foil vs Regular Foil: 69.31x
L
RF BCX
GF BCX
Abilities
1 1 - 4 2 0 0 0 1
2 5 1 5 2 0 0 0 1
3 14 2 5 3 0 0 0 1
4 25 4 6 3 0 0 0 1
5 40 7 6 3 0 0 0 1
6 60 11 7 3 0 0 0 1
7 85 16 7 4 0 0 0 1
8 115 22 7 4 0 0 0 1
Skill analysis
Blast
Does additional damage to Monsters adjacent to the target Monster.

Additional damage is equivalent to main damage divided by 2, rounded up.
Redemption
When this Monster dies, it does 1 damage to all enemy monsters.

The damage deal is Melee and follows normal rules of melee attacks.
True Strike
This monster's attacks cannot miss.

Blind doen't affect monster with True Strike.
🌟 Exploding Rats ratings
Bronze league
5.9 / 10
Silver league
6.1 / 10
Gold league
6 / 10
Diamond league
6.2 / 10
💞 Top cards to play with Exploding Rats
Exploding Rats does big damage, but has low health. Agor Longtail's Taunt ability distracts all Opportunity attackers from targeting it.
Exploding Rats does big damage, but has low health. Arkemis the Bear's Protect ability can provide it with some resiliency.
Exploding Rats does big damage, but has low health. Coeurl Lurker's Taunt ability distracts all Opportunity attackers from targeting it.
Exploding Rats does big damage, but has low health. Gloridax Guardian's Protect ability can provide it with some resiliency.
Exploding Rats does big damage, but has low health. Tower Griffin's Protect ability can provide it with some resiliency.
💀 Best counters against Exploding Rats
Living Lava is a good counter against Exploding Rats.
Venari Heatsmith is a good counter against Exploding Rats.
Djinn Chwala is a good counter against Exploding Rats.
Coeurl Lurker is a good counter against Exploding Rats.
Serpentine Spy is a good counter against Exploding Rats.
Ruleset analysis
Good rulesets for Exploding Rats
Exploding Rats has a speed of 7, which boosts to 11 when enraged, helping it dodge enemy attacks.
Exploding Rats has a high damage-to-mana ratio (1), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Exploding Rats has high damage but typically suffers from low survivability with its 1 health. However in 'Equalizer' this shortcoming is often negated.
In the 'Unprotected' ruleset, Exploding Rats's damage no longer needs to fight through armor. Furthermore, Exploding Rats doesn't have any armor, so it gets no disadvantages from this ruleset.
Exploding Rats costs 4 mana to cast, so it is eligible for Little League.
Bad rulesets for Exploding Rats
Exploding Rats is fast, with a max speed of 7. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Exploding Rats is a melee unit without Reflection Shield and with no armor and low health (1) and is therefore very fragile in the 'Thorns' ruleset.
Exploding Rats has 1 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Exploding Rats has 1 health, no armor, and doesn't fly, so without any help it will die quickly in the Earthquake ruleset.
Ineligible rulesets for Exploding Rats
Exploding Rats has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Exploding Rats has an even mana cost, so it can't be used in 'Odd Ones Out'.
Exploding Rats has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Exploding Rats has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.