Home 🡆 Monster List 🡆 Exploding Dwarf

Exploding Dwarf
WildFireCommonMonsterreward

Base level
Max level
Exploding Dwarf Price Information:
Regular Foil Price (per BCX): $0.185 | Single BCX: $0.188 (1.02x)
Gold Foil Price (per BCX): $4.878 | Single BCX: $10 (54.05x)
Gold Foil vs Regular Foil: 26.37x
L
RF BCX
GF BCX
Abilities
1 1 - 2 3 0 0 0 1
2 5 - 3 3 0 0 0 1
3 14 1 4 3 0 0 0 1
4 30 2 4 4 0 0 0 1
5 60 5 5 4 0 0 0 1
6 100 9 5 4 0 0 0 1
7 150 14 5 5 0 0 0 1
8 220 20 6 5 0 0 0 1
9 300 27 6 5 0 0 0 1
10 400 38 6 6 0 0 0 1
Skill analysis
Blast
Does additional damage to Monsters adjacent to the target Monster.

Additional damage is equivalent to main damage divided by 2, rounded up.
Piercing
If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
Retaliate
When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker.

50% chance of activation. Can trigger a chain if two cards with retaliate attach each other.
Trample
When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team.
🌟 Exploding Dwarf ratings
Bronze league
6 / 10
Silver league
6.1 / 10
Gold league
6.5 / 10
Diamond league
8.1 / 10
Ruleset analysis
Good rulesets for Exploding Dwarf
Exploding Dwarf has Trample, which can trigger infinitely in the 'Stampede' ruleset.
Exploding Dwarf has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks.
Exploding Dwarf has a high damage-to-mana ratio (1.2), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Exploding Dwarf has Piercing, which is useful for the 'Armored Up' ruleset.
Exploding Dwarf has high damage but typically suffers from low survivability with its 1 health. However in 'Equalizer' this shortcoming is often negated.
Exploding Dwarf has several abilities suitable for melee-only fights (Piercing, Trample, Retaliate), making it one of the best cards in the game for the 'Up Close & Personal' ruleset. Also, its max melee damage is 6, making it a strong damage dealer in this ruleset.
Exploding Dwarf has several abilities suitable for melee-heavy fights (Piercing, Trample, Retaliate), making it one of the best cards in the game for the 'Melee Mayhem' ruleset. Also, its max melee damage is 6, making it a strong damage dealer in this ruleset.
Exploding Dwarf has two abilities suitable for melee-heavy fights (Piercing, Retaliate), making it a great card for the 'Super Sneak' ruleset. Also, its max melee damage is 6, making it a strong damage dealer in this ruleset.
In the 'Unprotected' ruleset, Exploding Dwarf's damage no longer needs to fight through armor. Furthermore, Exploding Dwarf doesn't have any armor, so it gets no disadvantages from this ruleset.
Bad rulesets for Exploding Dwarf
Exploding Dwarf is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
In the 'Thorns' ruleset, it's better for Melee monsters not to continuously strike their targets so abilities like Double Strike and Retaliate are not recommended (unless they have Reflection Shield).
Exploding Dwarf has piercing, which gives it an advantage against armored units, but no advantage against armorless units.
Exploding Dwarf has 1 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Exploding Dwarf has 1 health, no armor, and doesn't fly, so without any help it will die quickly in the Earthquake ruleset.
Ineligible rulesets for Exploding Dwarf
Exploding Dwarf costs 5 mana to cast, so it can't be used in 'Little League'.
Exploding Dwarf has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Exploding Dwarf has an odd mana cost, so it can't be used in 'Even Stevens'.
Exploding Dwarf has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Exploding Dwarf has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.