Home 🡆 Monster List 🡆 Exploding Dwarf
Exploding Dwarf WildFireCommonMonsterreward
Base level

Max level

Exploding Dwarf Price Information:
• Regular Foil Price (per BCX): $0.185 | Single BCX: $0.188 (1.02x)
• Gold Foil Price (per BCX): $4.878 | Single BCX: $10 (54.05x)
• Gold Foil vs Regular Foil: 26.37x
• Regular Foil Price (per BCX): $0.185 | Single BCX: $0.188 (1.02x)
• Gold Foil Price (per BCX): $4.878 | Single BCX: $10 (54.05x)
• Gold Foil vs Regular Foil: 26.37x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 2 | 3 | 0 | 0 | 0 | 1 |
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2 | 5 | - | 3 | 3 | 0 | 0 | 0 | 1 | |
3 | 14 | 1 | 4 | 3 | 0 | 0 | 0 | 1 |
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4 | 30 | 2 | 4 | 4 | 0 | 0 | 0 | 1 | |
5 | 60 | 5 | 5 | 4 | 0 | 0 | 0 | 1 | |
6 | 100 | 9 | 5 | 4 | 0 | 0 | 0 | 1 |
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7 | 150 | 14 | 5 | 5 | 0 | 0 | 0 | 1 | |
8 | 220 | 20 | 6 | 5 | 0 | 0 | 0 | 1 | |
9 | 300 | 27 | 6 | 5 | 0 | 0 | 0 | 1 |
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10 | 400 | 38 | 6 | 6 | 0 | 0 | 0 | 1 |
Skill analysis

Additional damage is equivalent to main damage divided by 2, rounded up.


50% chance of activation. Can trigger a chain if two cards with retaliate attach each other.

🌟 Exploding Dwarf ratings
Bronze league
6 / 10
Silver league
6.1 / 10
Gold league
6.5 / 10
Diamond league
8.1 / 10
Ruleset analysis
Good rulesets for Exploding Dwarf
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Exploding Dwarf has Trample, which can trigger infinitely in the 'Stampede' ruleset. |
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Exploding Dwarf has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks. |
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Exploding Dwarf has a high damage-to-mana ratio (1.2), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset. |
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Exploding Dwarf has Piercing, which is useful for the 'Armored Up' ruleset. |
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Exploding Dwarf has high damage but typically suffers from low survivability with its 1 health. However in 'Equalizer' this shortcoming is often negated. |
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Exploding Dwarf has several abilities suitable for melee-only fights (Piercing, Trample, Retaliate), making it one of the best cards in the game for the 'Up Close & Personal' ruleset. Also, its max melee damage is 6, making it a strong damage dealer in this ruleset. |
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Exploding Dwarf has several abilities suitable for melee-heavy fights (Piercing, Trample, Retaliate), making it one of the best cards in the game for the 'Melee Mayhem' ruleset. Also, its max melee damage is 6, making it a strong damage dealer in this ruleset. |
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Exploding Dwarf has two abilities suitable for melee-heavy fights (Piercing, Retaliate), making it a great card for the 'Super Sneak' ruleset. Also, its max melee damage is 6, making it a strong damage dealer in this ruleset. |
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In the 'Unprotected' ruleset, Exploding Dwarf's damage no longer needs to fight through armor. Furthermore, Exploding Dwarf doesn't have any armor, so it gets no disadvantages from this ruleset. |
Bad rulesets for Exploding Dwarf
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Exploding Dwarf is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset. |
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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In the 'Thorns' ruleset, it's better for Melee monsters not to continuously strike their targets so abilities like Double Strike and Retaliate are not recommended (unless they have Reflection Shield). |
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Exploding Dwarf has piercing, which gives it an advantage against armored units, but no advantage against armorless units. |
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Exploding Dwarf has 1 health, so without any help it will die quickly in the Noxious Fumes ruleset. |
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Exploding Dwarf has 1 health, no armor, and doesn't fly, so without any help it will die quickly in the Earthquake ruleset. |
Ineligible rulesets for Exploding Dwarf
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Exploding Dwarf costs 5 mana to cast, so it can't be used in 'Little League'. |
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Exploding Dwarf has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Exploding Dwarf has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Exploding Dwarf has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Exploding Dwarf has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |