Home 🡆 Monster List 🡆 Ever-Hungry Skull

Ever-Hungry Skull
ModernDeathCommonMonsterreward

Base level
Max level
Ever-Hungry Skull Price Information:
Regular Foil Price (per BCX): $0.005 | Single BCX: $0.01 (2x)
Gold Foil Price (per BCX): $0.15 | Single BCX: $0.152 (30.4x)
Gold Foil vs Regular Foil: 30x
L
RF BCX
GF BCX
Abilities
1 1 - 2 2 0 0 7 1
2 5 - 3 2 0 0 7 1
3 14 1 3 2 0 0 8 1
4 30 2 3 3 0 0 8 1
5 60 5 3 3 0 0 9 1
6 100 9 3 3 0 0 9 1
7 150 14 3 3 0 0 10 1
8 220 20 4 3 0 0 10 1
9 300 27 4 3 0 0 11 1
10 400 38 4 3 0 0 11 1
Skill analysis
Flying
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

+25% chance of evading, except against Monsters who also have Flying.
Thorns
When hit with a Melee attack, does 2 damage back to the attacker.
Return Fire
When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker.

Damage returned is equal to damage of attacker divided by 2, rounded up.
🌟 Ever-Hungry Skull ratings
Bronze league
5.7 / 10
Silver league
5.6 / 10
Gold league
6 / 10
Diamond league
6.4 / 10
💞 Top cards to play with Ever-Hungry Skull
Ever-Hungry Skull's Thorns and Return Fire abilities receive a boost from Cabalist's Amplify ability.
Ever-Hungry Skull benefits from Scavo Hireling's Repair ability since its armor is key to its usefulness.
Ever-Hungry Skull's Return Fire ability works well with Venator Kinjo's Amplify ability.
Ever-Hungry Skull's Return Fire and Thorns abilities receive a boost from Weirding Warrior's Amplify ability.
Ever-Hungry Skull's Thorns and Return Fire abilities receive a boost from Venari Spellsmith's Amplify ability.
💀 Best counters against Ever-Hungry Skull
Soul Strangler is a good counter against Ever-Hungry Skull.
Horny Toad is a good counter against Ever-Hungry Skull.
Weirding Warrior is a good counter against Ever-Hungry Skull.
Haunted Spider is a good counter against Ever-Hungry Skull.
The Vigilator is a good counter against Ever-Hungry Skull.
Ruleset analysis
Good rulesets for Ever-Hungry Skull
Amplify increases the damage of all counters, making Ever-Hungry Skull a good choice in this ruleset.
As Ever-Hungry Skull has Flying, it doesn't get damaged by the Earthquake ruleset.
Ever-Hungry Skull has a speed of 4, which boosts to 6 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging.
Ever-Hungry Skull has a lot of armor (maxes at 11), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset.
Ever-Hungry Skull has a lot of armor (maxes at 11), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset.
Ever-Hungry Skull has a great armor-to-health ratio (11) and is normally vulnerable due to its low health. However in the 'Equalizer' ruleset this vulnerability is overcome.
Ever-Hungry Skull has Thorns, making it useful in the 'Up Close & Personal' ruleset.
Ever-Hungry Skull has Thorns, making it useful in the 'Melee Mayhem' ruleset.
Ever-Hungry Skull has Thorns, making it useful in the 'Super Sneak' ruleset.
Bad rulesets for Ever-Hungry Skull
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Ever-Hungry Skull is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Ever-Hungry Skull has a TON of armor (maxes at 11), which is lost in the 'Unprotected' ruleset. This is one of the worst rulesets for this card.
Ever-Hungry Skull has 1 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Ever-Hungry Skull has a lot of Armor, but not much Health comparatively, which makes it very vulnerable to Magic in the 'Back to Basics' ruleset.
Ineligible rulesets for Ever-Hungry Skull
Ever-Hungry Skull costs 5 mana to cast, so it can't be used in 'Little League'.
Ever-Hungry Skull has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Ever-Hungry Skull has an odd mana cost, so it can't be used in 'Even Stevens'.
Ever-Hungry Skull has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Ever-Hungry Skull has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.