Home 🡆 Monster List 🡆 Enchanted Defender

Enchanted Defender
WildNeutralCommonMonsterpromo

Base level
Max level
Enchanted Defender Price Information:
Regular Foil Price (per BCX): $0.15 | Single BCX: $0.15 (1x)
Gold Foil Price (per BCX): $4.95 | Single BCX: $6.19 (41.27x)
Gold Foil vs Regular Foil: 33x
L
RF BCX
GF BCX
Abilities
1 1 - 1 1 0 0 4 1
2 5 - 1 1 0 0 5 1
3 14 1 1 2 0 0 5 1
4 30 2 1 2 0 0 6 1
5 60 5 1 2 0 0 6 1
6 100 9 2 2 0 0 7 1
7 150 14 2 3 0 0 7 1
8 220 20 2 3 0 0 8 1
9 300 27 2 4 0 0 8 1
10 400 38 2 4 0 0 9 1
Skill analysis
Thorns
When hit with a Melee attack, does 2 damage back to the attacker.
🌟 Enchanted Defender ratings
Bronze league
5.2 / 10
Silver league
5.7 / 10
Gold league
5.8 / 10
Diamond league
5.7 / 10
Ruleset analysis
Good rulesets for Enchanted Defender
Amplify increases the damage of all counters, making Enchanted Defender a good choice in this ruleset.
Enchanted Defender has a lot of armor (maxes at 9), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset.
Enchanted Defender has a lot of armor (maxes at 9), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset.
Enchanted Defender has a high damage-to-mana ratio (1), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Enchanted Defender has high damage but typically suffers from low survivability with its 1 health. However in 'Equalizer' this shortcoming is often negated.
Enchanted Defender has Thorns, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Enchanted Defender has Thorns, making it useful in the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Enchanted Defender has Thorns, making it useful in the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Enchanted Defender has a max speed of 2 making it a good option for the Reverse Speed ruleset.
Enchanted Defender costs 4 mana to cast, so it is eligible for Little League.
Bad rulesets for Enchanted Defender
Enchanted Defender is slow, which means that it's more likely to miss if its enemies are enraged.
Enchanted Defender is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Enchanted Defender has a TON of armor (maxes at 9), which is lost in the 'Unprotected' ruleset. This is one of the worst rulesets for this card.
Enchanted Defender has 1 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Enchanted Defender has a lot of Armor, but not much Health comparatively, which makes it very vulnerable to Magic in the 'Back to Basics' ruleset.
Ineligible rulesets for Enchanted Defender
Enchanted Defender is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Enchanted Defender has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Enchanted Defender has an even mana cost, so it can't be used in 'Odd Ones Out'.
Enchanted Defender has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Enchanted Defender has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.