Home 🡆 Monster List 🡆 Electric Eels
Electric Eels WildWaterRareMonsterpromo
Base level

Max level

Electric Eels Price Information:
• Regular Foil Price (per BCX): $0.64 | Single BCX: $0.64 (1x)
• Gold Foil Price (per BCX): $27.195 | Single BCX: $28.4 (44.38x)
• Gold Foil vs Regular Foil: 42.49x
• Regular Foil Price (per BCX): $0.64 | Single BCX: $0.64 (1x)
• Gold Foil Price (per BCX): $27.195 | Single BCX: $28.4 (44.38x)
• Gold Foil vs Regular Foil: 42.49x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 3 | 1 | 0 | 0 | 0 | 5 |
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2 | 5 | 1 | 4 | 1 | 0 | 0 | 0 | 5 | |
3 | 14 | 2 | 4 | 2 | 0 | 0 | 0 | 5 | |
4 | 25 | 4 | 4 | 2 | 0 | 0 | 0 | 6 | |
5 | 40 | 7 | 4 | 2 | 0 | 0 | 0 | 6 |
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6 | 60 | 11 | 5 | 2 | 0 | 0 | 0 | 6 | |
7 | 85 | 16 | 5 | 3 | 0 | 0 | 0 | 6 | |
8 | 115 | 22 | 6 | 3 | 0 | 0 | 0 | 7 |
Skill analysis


Additional damage is equivalent to main damage divided by 2, rounded up.
🌟 Electric Eels ratings
Bronze league
5.4 / 10
Silver league
5.3 / 10
Gold league
6.2 / 10
Diamond league
6.1 / 10
Ruleset analysis
Good rulesets for Electric Eels
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Electric Eels has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks. |
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Electric Eels has a high damage-to-mana ratio (0.75), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset. |
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Electric Eels has Reach, making it useful in the 'Up Close & Personal' ruleset. |
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Electric Eels has Reach, making it useful in the 'Melee Mayhem' ruleset. |
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Electric Eels has Reach, making it useful in the 'Super Sneak' ruleset. |
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In the 'Unprotected' ruleset, Electric Eels's damage no longer needs to fight through armor. Furthermore, Electric Eels doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Electric Eels has reach, which enables it to attack from the second position as a melee unit even in the 'Fog of War' ruleset. |
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Electric Eels costs 4 mana to cast, so it is eligible for Little League. |
Bad rulesets for Electric Eels
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Electric Eels is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset. |
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Electric Eels is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
Ineligible rulesets for Electric Eels
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Electric Eels has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Electric Eels has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Electric Eels has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Electric Eels has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |