Home 🡆 Monster List 🡆 Electric Eels

Electric Eels
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Base level
Max level
Electric Eels Price Information:
Regular Foil Price (per BCX): $0.64 | Single BCX: $0.64 (1x)
Gold Foil Price (per BCX): $27.195 | Single BCX: $28.4 (44.38x)
Gold Foil vs Regular Foil: 42.49x
L
RF BCX
GF BCX
Abilities
1 1 - 3 1 0 0 0 5
2 5 1 4 1 0 0 0 5
3 14 2 4 2 0 0 0 5
4 25 4 4 2 0 0 0 6
5 40 7 4 2 0 0 0 6
6 60 11 5 2 0 0 0 6
7 85 16 5 3 0 0 0 6
8 115 22 6 3 0 0 0 7
Skill analysis
Reach
Enables the monster to attack from the second position on the team.
Blast
Does additional damage to Monsters adjacent to the target Monster.

Additional damage is equivalent to main damage divided by 2, rounded up.
🌟 Electric Eels ratings
Bronze league
5.4 / 10
Silver league
5.3 / 10
Gold league
6.2 / 10
Diamond league
6.1 / 10
Ruleset analysis
Good rulesets for Electric Eels
Electric Eels has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks.
Electric Eels has a high damage-to-mana ratio (0.75), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Electric Eels has Reach, making it useful in the 'Up Close & Personal' ruleset.
Electric Eels has Reach, making it useful in the 'Melee Mayhem' ruleset.
Electric Eels has Reach, making it useful in the 'Super Sneak' ruleset.
In the 'Unprotected' ruleset, Electric Eels's damage no longer needs to fight through armor. Furthermore, Electric Eels doesn't have any armor, so it gets no disadvantages from this ruleset.
Electric Eels has reach, which enables it to attack from the second position as a melee unit even in the 'Fog of War' ruleset.
Electric Eels costs 4 mana to cast, so it is eligible for Little League.
Bad rulesets for Electric Eels
Electric Eels is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Electric Eels is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Ineligible rulesets for Electric Eels
Electric Eels has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Electric Eels has an even mana cost, so it can't be used in 'Odd Ones Out'.
Electric Eels has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Electric Eels has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.