Home 🡆 Monster List 🡆 Dragon Jumper
Dragon Jumper WildDragonLegendaryMonsteruntamed
Base level

Max level

Dragon Jumper Price Information:
• Regular Foil Price (per BCX): $10.083 | Single BCX: $12.376 (1.23x)
• Gold Foil Price (per BCX): $985 | Single BCX: $985 (97.69x)
• Gold Foil vs Regular Foil: 97.69x
• Regular Foil Price (per BCX): $10.083 | Single BCX: $12.376 (1.23x)
• Gold Foil Price (per BCX): $985 | Single BCX: $985 (97.69x)
• Gold Foil vs Regular Foil: 97.69x
L |
RF BCX |
GF BCX |
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Abilities |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | - | 5 | 3 | 0 | 0 | 0 | 6 |
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2 | 3 | 1 | 5 | 4 | 0 | 0 | 0 | 6 |
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3 | 6 | 2 | 5 | 4 | 0 | 0 | 0 | 6 |
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4 | 11 | 4 | 5 | 5 | 0 | 0 | 0 | 7 |
Skill analysis

+25% chance of evading, except against Monsters who also have Flying.



50% chance of activation.
🌟 Dragon Jumper ratings
Bronze league
6.8 / 10
Silver league
7.3 / 10
Gold league
6.8 / 10
Diamond league
6.4 / 10
💞 Top cards to play with Dragon Jumper
💀 Best counters against Dragon Jumper
Ruleset analysis
Good rulesets for Dragon Jumper
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As Dragon Jumper has Flying, it doesn't get damaged by the Earthquake ruleset. |
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Dragon Jumper has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging. |
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In the 'Unprotected' ruleset, Dragon Jumper's damage no longer needs to fight through armor. Furthermore, Dragon Jumper doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Dragon Jumper has opportunity, which increases its chances of hitting a backline enemy and dealing damage to 3 enemies at a time with Blast from the 'Explosive Weaponry' ruleset. |
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When Dragon Jumper stuns an enemy, they will take double damage from all attacks in the 'Heavy Hitters' ruleset. |
Bad rulesets for Dragon Jumper
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Dragon Jumper is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset. |
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Dragon Jumper is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
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In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Dragon Jumper need to be in the first position to attack. |
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Since Dragon Jumper has Opportunity, it prefers enemies to be unarmored, and therefore doesn't like the 'Armored Up' ruleset. |
Ineligible rulesets for Dragon Jumper
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Dragon Jumper costs 7 mana to cast, so it can't be used in 'Little League'. |
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Dragon Jumper is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Dragon Jumper is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Dragon Jumper has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Dragon Jumper has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Dragon Jumper has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Dragon Jumper has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |