Home 🡆 Monster List 🡆 Djinn Muirat

Djinn Muirat
ModernDeathLegendaryMonsterchaos

Base level
Max level
Djinn Muirat Price Information:
Regular Foil Price (per BCX): $1.5 | Single BCX: $1.633 (1.09x)
Gold Foil Price (per BCX): $75 | Single BCX: $79.97 (53.31x)
Gold Foil vs Regular Foil: 50x
L
RF BCX
GF BCX
Abilities
1 1 - 2 0 0 2 4 7
2 3 1 2 0 0 2 4 8
3 6 2 2 0 0 3 4 8
4 11 4 2 0 0 3 4 8
Skill analysis
Void Armor
Magic attacks hit this Monster's armor before its Health.
Knock Out
Does double damage when attacking an enemy that is stunned.
Giant Killer
Does double damage against targets that cost 10 or more mana.
Magic Reflect
When hit with Magic damage, does reduced Magic damage back to the attacker.

Deals damage equivalent to the attacker's damage divided by 2, rounded up.
Forcefield
This Monster takes only 1 damage from attacks with power 5+.
🌟 Djinn Muirat ratings
Bronze league
4.5 / 10
Silver league
4.4 / 10
Gold league
5 / 10
Diamond league
4.7 / 10
💞 Top cards to play with Djinn Muirat
Djinn Muirat's Void Armor ability works well with Ancient Lich's Resurrect ability.
Djinn Muirat's Knock Out ability benefits from Soulstorm's Stun ability.
Djinn Muirat's Knock Out ability benefits from Undead Rexx's Stun ability.
Djinn Muirat's Magic Reflect ability receives a boost from Venator Kinjo's Amplify ability.
Djinn Muirat's Magic Reflect ability receives a boost from Weirding Warrior's Amplify ability.
💀 Best counters against Djinn Muirat
Xenith Monk is a good counter against Djinn Muirat.
Haunted Spirit is a good counter against Djinn Muirat.
Almo Cambio is a good counter against Djinn Muirat.
Carnage Titan is a good counter against Djinn Muirat.
Phantom Soldier is a good counter against Djinn Muirat.
Ruleset analysis
Good rulesets for Djinn Muirat
In High Mana rulesets, it's more likely for there to be giants (cards costing more than 10 mana). Since Djinn Muirat has Giant Killer, it is therefore helpful in High Mana battles.
Amplify increases the damage of all counters, making Djinn Muirat a good choice in this ruleset.
Djinn Muirat can be used as a good focus fire target in the 'Target Practice' ruleset.
Djinn Muirat has Void Armor, which is useful for the 'Broken Arrows' ruleset.
Djinn Muirat has Void Armor, which is useful for the 'Armored Up' ruleset. In addition, since Djinn Muirat does Magic damage, it can deal damage under the enemy's armor (provided there is no Void Armor).
Djinn Muirat has two abilities suitable for magic-only fights (Magic Reflect, Void Armor), making it a great card for the 'Wands Out' ruleset.
Djinn Muirat has Magic Reflect, making it useful in the 'Keep Your Distance' ruleset.
Djinn Muirat is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Djinn Muirat has a max speed of 2 making it a good option for the Reverse Speed ruleset.
Bad rulesets for Djinn Muirat
Djinn Muirat is slow, which means that it's more likely to miss if its enemies are enraged.
Djinn Muirat is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Since Djinn Muirat is a Magic monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Magic Reflect' ruleset.
Djinn Muirat has a decent amount of armor (maxes at 4), which is lost in the 'Unprotected' ruleset.
Ineligible rulesets for Djinn Muirat
Djinn Muirat costs 9 mana to cast, so it can't be used in 'Little League'.
Djinn Muirat is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Djinn Muirat is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Djinn Muirat has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Djinn Muirat has magic damage, so it cannot be played in the 'Lost Magic' ruleset.
Djinn Muirat has an odd mana cost, so it can't be used in 'Even Stevens'.
Djinn Muirat has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.