Home 🡆 Monster List 🡆 Demented Shark

Demented Shark
WildWaterCommonMonsterreward

Base level
Max level
Demented Shark Price Information:
Regular Foil Price (per BCX): $0.06 | Single BCX: $0.075 (1.25x)
Gold Foil Price (per BCX): $1.8 | Single BCX: $1.8 (30x)
Gold Foil vs Regular Foil: 30x
L
RF BCX
GF BCX
Abilities
1 1 - 2 1 0 0 1 6
2 5 - 3 1 0 0 1 6
3 14 1 3 2 0 0 1 6
4 30 2 3 2 0 0 1 7
5 60 5 3 2 0 0 1 8
6 100 9 3 2 0 0 1 7
7 150 14 4 2 0 0 1 8
8 220 20 4 3 0 0 1 7
9 300 27 4 3 0 0 1 8
10 400 38 4 3 0 0 1 9
Skill analysis
Inspire
Gives all friendly Monsters +1 Melee attack.
Thorns
When hit with a Melee attack, does 2 damage back to the attacker.
🌟 Demented Shark ratings
Bronze league
5.2 / 10
Silver league
4.9 / 10
Gold league
5.5 / 10
Diamond league
4.9 / 10
💞 Top cards to play with Demented Shark
Demented Shark's Inspire ability boosts Deeplurker's melee Opportunity attack.
Demented Shark's Inspire ability provides a boost to melee attackers, especially when they have Double Strike like the Dhampir Infiltrator.
Demented Shark's Inspire ability boosts Pelacor Bandit's melee Sneak attack.
Demented Shark's Inspire ability boosts Tide Biter's melee Reach attack.
Demented Shark's Inspire ability boosts Uraeus' melee Sneak attack.
💀 Best counters against Demented Shark
The Kraken is a good counter against Demented Shark.
Phantom of the Abyss is a good counter against Demented Shark.
Deeplurker is a good counter against Demented Shark.
Legionnaire Alvar is a good counter against Demented Shark.
Disintegrator is a good counter against Demented Shark.
Ruleset analysis
Good rulesets for Demented Shark
Amplify increases the damage of all counters, making Demented Shark a good choice in this ruleset.
Demented Shark has a bit of armor (maxes at 1), helping it survive at least one hit (even if it's Magic) in the 'Weak Magic' ruleset.
Demented Shark has a bit of armor (maxes at 1), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset.
Demented Shark has two abilities suitable for melee-only fights (Thorns, Inspire), making it a great card for the 'Up Close & Personal' ruleset.
Demented Shark has two abilities suitable for melee-heavy fights (Thorns, Inspire), making it a great card for the 'Melee Mayhem' ruleset.
Demented Shark has two abilities suitable for melee-heavy fights (Thorns, Inspire), making it a great card for the 'Super Sneak' ruleset.
Demented Shark is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Bad rulesets for Demented Shark
Demented Shark is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Demented Shark is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Ineligible rulesets for Demented Shark
Demented Shark costs 6 mana to cast, so it can't be used in 'Little League'.
Demented Shark has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Demented Shark has an even mana cost, so it can't be used in 'Odd Ones Out'.
Demented Shark has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Demented Shark has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.