Home 🡆 Monster List 🡆 Deeplurker

Deeplurker
ModernWaterCommonMonsterchaos

Base level
Max level
Deeplurker Price Information:
Regular Foil Price (per BCX): $0.022 | Single BCX: $0.035 (1.59x)
Gold Foil Price (per BCX): $0.631 | Single BCX: $0.83 (37.73x)
Gold Foil vs Regular Foil: 28.68x
L
RF BCX
GF BCX
Abilities
1 1 - 2 3 0 0 0 6
2 5 - 3 3 0 0 0 6
3 14 1 3 3 0 0 0 7
4 30 2 3 4 0 0 0 7
5 60 5 4 4 0 0 0 7
6 100 9 3 4 0 0 0 7
7 150 14 4 4 0 0 0 7
8 220 20 4 5 0 0 0 6
9 300 27 4 5 0 0 0 7
10 400 38 4 5 0 0 0 7
Skill analysis
Opportunity
Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health.
Poison
Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.

The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.
Demoralize
Reduces the Melee attack of all enemy Monsters.

-1 to melee attack (cannot be less than 1).
🌟 Deeplurker ratings
Bronze league
6.7 / 10
Silver league
7 / 10
Gold league
7.4 / 10
Diamond league
8.2 / 10
💞 Top cards to play with Deeplurker
Deeplurker's Opportunity attack receives a boost from Coral Wraith's Rust ability.
Deeplurker's Opportunity attack combined with Feasting Seaweed's Opportunity attack makes kills more likely.
Deeplurker's Opportunity attack receives a boost from River Hellondale's Inspire ability.
Deeplurker's Opportunity attack receives a boost from Scavo Technomancer's Rust ability.
Deeplurker's Opportunity attack combined with Whelp Herder's Opportunity attack makes kills more likely.
💀 Best counters against Deeplurker
Arkemis the Bear is a good counter against Deeplurker.
The Kraken is a good counter against Deeplurker.
Coeurl Lurker is a good counter against Deeplurker.
Legionnaire Alvar is a good counter against Deeplurker.
Deeplurker is a good counter against Deeplurker.
Ruleset analysis
Good rulesets for Deeplurker
Since there are no Magic attackers in the 'Lost Magic' ruleset, it makes debuffs affecting Melee monsters (Demoralize) or Ranged monsters (Headwinds) more valuable
Deeplurker has Demoralize, which is useful for the 'Broken Arrows' ruleset.
Deeplurker has a high damage-to-mana ratio (0.83), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Deeplurker has Demoralize, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
In the 'Unprotected' ruleset, Deeplurker's damage no longer needs to fight through armor. Furthermore, Deeplurker doesn't have any armor, so it gets no disadvantages from this ruleset.
Deeplurker has opportunity, which increases its chances of hitting a backline enemy and dealing damage to 3 enemies at a time with Blast from the 'Explosive Weaponry' ruleset.
Bad rulesets for Deeplurker
Deeplurker is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Deeplurker need to be in the first position to attack.
Since Deeplurker has Opportunity, it prefers enemies to be unarmored, and therefore doesn't like the 'Armored Up' ruleset.
Ineligible rulesets for Deeplurker
Deeplurker costs 6 mana to cast, so it can't be used in 'Little League'.
Deeplurker has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Deeplurker has an even mana cost, so it can't be used in 'Odd Ones Out'.
Deeplurker has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Deeplurker has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.