Home 🡆 Monster List 🡆 Deeplurker
Deeplurker ModernWaterCommonMonsterchaos
Base level

Max level

Deeplurker Price Information:
• Regular Foil Price (per BCX): $0.04 | Single BCX: $0.054 (1.35x)
• Gold Foil Price (per BCX): $0.599 | Single BCX: $0.599 (14.98x)
• Gold Foil vs Regular Foil: 14.98x
• Regular Foil Price (per BCX): $0.04 | Single BCX: $0.054 (1.35x)
• Gold Foil Price (per BCX): $0.599 | Single BCX: $0.599 (14.98x)
• Gold Foil vs Regular Foil: 14.98x
L |
RF BCX |
GF BCX |
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Abilities |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | - | 2 | 3 | 0 | 0 | 0 | 6 |
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2 | 5 | - | 3 | 3 | 0 | 0 | 0 | 6 | |
3 | 14 | 1 | 3 | 3 | 0 | 0 | 0 | 7 | |
4 | 30 | 2 | 3 | 4 | 0 | 0 | 0 | 7 | |
5 | 60 | 5 | 4 | 4 | 0 | 0 | 0 | 7 | |
6 | 100 | 9 | 3 | 4 | 0 | 0 | 0 | 7 |
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7 | 150 | 14 | 4 | 4 | 0 | 0 | 0 | 7 | |
8 | 220 | 20 | 4 | 5 | 0 | 0 | 0 | 6 | |
9 | 300 | 27 | 4 | 5 | 0 | 0 | 0 | 7 | |
10 | 400 | 38 | 4 | 5 | 0 | 0 | 0 | 7 |
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Skill analysis


The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.

-1 to melee attack (cannot be less than 1).
🌟 Deeplurker ratings
Bronze league
6.7 / 10
Silver league
7 / 10
Gold league
7.4 / 10
Diamond league
8.2 / 10
💞 Top cards to play with Deeplurker
💀 Best counters against Deeplurker
Ruleset analysis
Good rulesets for Deeplurker
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Since there are no Magic attackers in the 'Lost Magic' ruleset, it makes debuffs affecting Melee monsters (Demoralize) or Ranged monsters (Headwinds) more valuable |
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Deeplurker has Demoralize, which is useful for the 'Broken Arrows' ruleset. |
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Deeplurker has a high damage-to-mana ratio (0.83), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset. |
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Deeplurker has Demoralize, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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In the 'Unprotected' ruleset, Deeplurker's damage no longer needs to fight through armor. Furthermore, Deeplurker doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Deeplurker has opportunity, which increases its chances of hitting a backline enemy and dealing damage to 3 enemies at a time with Blast from the 'Explosive Weaponry' ruleset. |
Bad rulesets for Deeplurker
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Deeplurker is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
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In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Deeplurker need to be in the first position to attack. |
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Since Deeplurker has Opportunity, it prefers enemies to be unarmored, and therefore doesn't like the 'Armored Up' ruleset. |
Ineligible rulesets for Deeplurker
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Deeplurker costs 6 mana to cast, so it can't be used in 'Little League'. |
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Deeplurker has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Deeplurker has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Deeplurker has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Deeplurker has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |