Home 🡆 Monster List 🡆 Dark Ha'on
Dark Ha'on WildDeathLegendaryMonsteruntamed
Base level

Max level

Dark Ha'on Price Information:
• Regular Foil Price (per BCX): $7.251 | Single BCX: $7.251 (1x)
• Gold Foil Price (per BCX): $346.5 | Single BCX: $346.5 (47.79x)
• Gold Foil vs Regular Foil: 47.79x
• Regular Foil Price (per BCX): $7.251 | Single BCX: $7.251 (1x)
• Gold Foil Price (per BCX): $346.5 | Single BCX: $346.5 (47.79x)
• Gold Foil vs Regular Foil: 47.79x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 3 | 2 | 0 | 0 | 1 | 13 |
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2 | 3 | 1 | 3 | 2 | 0 | 0 | 2 | 13 |
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3 | 6 | 2 | 3 | 3 | 0 | 0 | 2 | 13 |
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4 | 11 | 4 | 3 | 4 | 0 | 0 | 2 | 13 |
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Skill analysis


+25% chance of evading, except against Monsters who also have Flying.


Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

Deals damage equivalent to the attacker's damage divided by 2, rounded up.
🌟 Dark Ha'on ratings
Bronze league
6.2 / 10
Silver league
6.6 / 10
Gold league
7.2 / 10
Diamond league
8.4 / 10
💞 Top cards to play with Dark Ha'on
💀 Best counters against Dark Ha'on
Ruleset analysis
Good rulesets for Dark Ha'on
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Amplify increases the damage of all counters, making Dark Ha'on a good choice in this ruleset. |
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As Dark Ha'on has Flying, it doesn't get damaged by the Earthquake ruleset. |
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Dark Ha'on has a bit of armor (maxes at 2), helping it survive at least one hit (even if it's Magic) in the 'Weak Magic' ruleset. |
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Since there are no Magic attackers in the 'Lost Magic' ruleset, it makes debuffs affecting Melee monsters (Demoralize) or Ranged monsters (Headwinds) more valuable |
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Dark Ha'on has Void, which is useful for the 'Broken Arrows' ruleset. |
Bad rulesets for Dark Ha'on
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Cards like Dark Ha'on which have Taunt lose their ability to draw focus fire in the 'Aimless' ruleset. |
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Dark Ha'on is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
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Dark Ha'on has Taunt, and will therefore take twice as much damage from every attack in the Ferocity ruleset. |
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Dark Ha'on has Void, but is a melee card, therefore it's more difficult to get enemy Magic casters to focus on it in the 'Target Practice' ruleset. |
Ineligible rulesets for Dark Ha'on
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Dark Ha'on costs 10 mana to cast, so it can't be used in 'Little League'. |
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Dark Ha'on is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Dark Ha'on is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Dark Ha'on has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Dark Ha'on has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Dark Ha'on has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Dark Ha'on has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |