Home 🡆 Monster List 🡆 Cyclops


Base level
Max level
Cyclops Price Information:
Regular Foil Price (per BCX): $0.757 | Single BCX: $1.228 (1.62x)
Gold Foil Price (per BCX): $87.99 | Single BCX: $87.99 (116.24x)
Gold Foil vs Regular Foil: 116.24x
1 1 - 1 0 2 0 0 5
2 5 1 1 0 2 0 0 6
3 14 2 1 0 2 0 0 6
4 25 4 1 0 3 0 0 6
5 40 7 1 0 3 0 0 7
6 60 11 1 0 3 0 0 7
7 85 16 2 0 3 0 0 8
8 115 22 2 0 3 0 0 9
Skill analysis
Reduced damage from Melee and Ranged attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

Reduces the Thorns damage to 1.

Cancels Redemption damage.
When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.

50% chance of activation.
🌟 Cyclops ratings
Bronze league
3.7 / 10
Silver league
4.7 / 10
Gold league
4.8 / 10
Diamond league
4.4 / 10
Ruleset analysis
Good rulesets for Cyclops
Cyclops can be used as a good focus fire target in the 'Target Practice' ruleset.
Cyclops has Shield, making it useful in the 'Going The Distance' ruleset.
Cyclops does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position.
In the 'Unprotected' ruleset, Cyclops's damage no longer needs to fight through armor. Furthermore, Cyclops doesn't have any armor, so it gets no disadvantages from this ruleset.
Cyclops is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Cyclops has a max speed of 2 making it a good option for the Reverse Speed ruleset.
When Cyclops stuns an enemy, they will take double damage from all attacks in the 'Heavy Hitters' ruleset.
Bad rulesets for Cyclops
Cyclops is slow, which means that it's more likely to miss if its enemies are enraged.
Cyclops is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Since Cyclops is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset.
Ineligible rulesets for Cyclops
Cyclops costs 6 mana to cast, so it can't be used in 'Little League'.
Cyclops is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Cyclops has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Cyclops has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset.
Cyclops has an even mana cost, so it can't be used in 'Odd Ones Out'.
Cyclops has no magic damage, so it cannot be played in the 'Wands Out' ruleset.