Home 🡆 Monster List 🡆 Crystal Werewolf

Crystal Werewolf
WildLifeRareMonsterreward

Base level
Max level
Crystal Werewolf Price Information:
Regular Foil Price (per BCX): $1.174 | Single BCX: $1.174 (1x)
Gold Foil Price (per BCX): $47.5 | Single BCX: $50 (42.59x)
Gold Foil vs Regular Foil: 40.46x
L
RF BCX
GF BCX
Abilities
1 1 - 2 1 0 0 0 5
2 5 1 3 1 0 0 0 5
3 14 2 3 1 0 0 0 6
4 25 4 4 1 0 0 0 6
5 40 7 4 1 0 0 0 6
6 60 11 4 2 0 0 0 6
7 85 16 4 2 0 0 0 7
8 115 22 4 2 0 0 0 8
Skill analysis
Silence
Reduces the Magic Attack of all enemy Monsters by 1.
Thorns
When hit with a Melee attack, does 2 damage back to the attacker.
🌟 Crystal Werewolf ratings
Bronze league
6.2 / 10
Silver league
6.1 / 10
Gold league
6.3 / 10
Diamond league
5.5 / 10
Ruleset analysis
Good rulesets for Crystal Werewolf
Crystal Werewolf only costs 3 mana to summon, making it a good choice for low mana games.
Amplify increases the damage of all counters, making Crystal Werewolf a good choice in this ruleset.
Crystal Werewolf has Silence, which is useful for the 'Broken Arrows' ruleset.
Crystal Werewolf has a high health-to-mana ratio (2.67), making it a cost-effective option for survivability in the 'Back to Basics' ruleset.
Crystal Werewolf has Thorns, making it useful in the 'Up Close & Personal' ruleset.
Crystal Werewolf has Thorns, making it useful in the 'Melee Mayhem' ruleset.
Crystal Werewolf has Thorns, making it useful in the 'Super Sneak' ruleset.
In the 'Unprotected' ruleset, Crystal Werewolf's damage no longer needs to fight through armor. Furthermore, Crystal Werewolf doesn't have any armor, so it gets no disadvantages from this ruleset.
Crystal Werewolf is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Crystal Werewolf costs 3 mana to cast, so it is eligible for Little League.
Bad rulesets for Crystal Werewolf
Crystal Werewolf is eligible to play in 'Lost Magic' but it also has Silence, which is useless in this ruleset.
Crystal Werewolf is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Crystal Werewolf is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Ineligible rulesets for Crystal Werewolf
Crystal Werewolf has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Crystal Werewolf has an odd mana cost, so it can't be used in 'Even Stevens'.
Crystal Werewolf has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Crystal Werewolf has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.