Home 🡆 Monster List 🡆 Creeping Ooze

Creeping Ooze
WildNeutralCommonMonsterreward

Base level
Max level
Creeping Ooze Price Information:
Regular Foil Price (per BCX): $0.165 | Single BCX: $0.2 (1.21x)
Gold Foil Price (per BCX): $4.997 | Single BCX: $6.6 (40x)
Gold Foil vs Regular Foil: 30.28x
L
RF BCX
GF BCX
Abilities
1 1 - 1 0 0 0 0 1
2 5 - 1 0 0 0 0 2
3 14 1 2 0 0 0 0 2
4 30 2 1 1 0 0 0 1
5 60 5 1 1 0 0 0 2
6 100 9 2 1 0 0 0 2
7 150 14 2 1 0 0 0 3
8 220 20 3 1 0 0 0 3
9 300 27 3 2 0 0 0 2
10 400 38 3 2 0 0 0 3
Skill analysis
Slow
Reduces the Speed of all enemy Monsters by 1.
🌟 Creeping Ooze ratings
Bronze league
7.5 / 10
Silver league
6.3 / 10
Gold league
6.5 / 10
Diamond league
6.2 / 10
Ruleset analysis
Good rulesets for Creeping Ooze
Creeping Ooze only costs 1 mana to summon, making it a good choice for low mana games.
Creeping Ooze has a high health-to-mana ratio (3), making it a cost-effective option for survivability in the 'Back to Basics' ruleset.
Creeping Ooze is cheap to cast (1 mana) and can become a lot stronger when used in the 'Equalizer' ruleset.
Creeping Ooze is cheap to summon (1 mana) so can be a useful filler in the 'Melee Mayhem' ruleset.
Creeping Ooze is cheap to summon (1 mana) so can be a useful filler in the 'Super Sneak' ruleset.
In the 'Unprotected' ruleset, Creeping Ooze's damage no longer needs to fight through armor. Furthermore, Creeping Ooze doesn't have any armor, so it gets no disadvantages from this ruleset.
Creeping Ooze costs 1 mana to cast, so it is eligible for Little League.
Bad rulesets for Creeping Ooze
Since Creeping Ooze has Slow, it essentially speeds up the opposing team in the 'Reverse Speed' ruleset.
Creeping Ooze is a melee unit without Reflection Shield and with no armor and low health (3) and is therefore very fragile in the 'Thorns' ruleset.
Creeping Ooze has 3 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Creeping Ooze has 3 health, no armor, and doesn't fly, so without any help it will die quickly in the Earthquake ruleset.
Ineligible rulesets for Creeping Ooze
Creeping Ooze is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Creeping Ooze has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Creeping Ooze has an odd mana cost, so it can't be used in 'Even Stevens'.
Creeping Ooze has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Creeping Ooze has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.