Home 🡆 Monster List 🡆 Coastal Sentry
Coastal Sentry ModernWaterCommonMonstersoulbound
Base level

Max level

Coastal Sentry Price Information:
• Regular Foil Price (per BCX): $ | Single BCX: $ (NANx)
• Gold Foil Price (per BCX): $ | Single BCX: $ (NANx)
• Gold Foil vs Regular Foil: NANx
• Regular Foil Price (per BCX): $ | Single BCX: $ (NANx)
• Gold Foil Price (per BCX): $ | Single BCX: $ (NANx)
• Gold Foil vs Regular Foil: NANx
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 3 | 3 | 0 | 0 | 1 | 6 |
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2 | 5 | - | 3 | 3 | 0 | 0 | 2 | 6 | |
3 | 14 | 1 | 4 | 3 | 0 | 0 | 2 | 6 | |
4 | 30 | 2 | 4 | 4 | 0 | 0 | 2 | 6 | |
5 | 60 | 5 | 4 | 4 | 0 | 0 | 2 | 7 | |
6 | 100 | 9 | 4 | 4 | 0 | 0 | 2 | 7 |
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7 | 150 | 14 | 4 | 4 | 0 | 0 | 3 | 7 | |
8 | 220 | 20 | 5 | 4 | 0 | 0 | 3 | 7 | |
9 | 300 | 27 | 5 | 5 | 0 | 0 | 3 | 7 | |
10 | 400 | 38 | 5 | 5 | 0 | 0 | 3 | 7 |
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Skill analysis



🌟 Coastal Sentry ratings
Bronze league
5.2 / 10
Silver league
5.1 / 10
Gold league
5.7 / 10
Diamond league
5.3 / 10
Ruleset analysis
Good rulesets for Coastal Sentry
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Multiple attacks helps Coastal Sentry get through Divine Shields in the 'Holy Protection' ruleset. |
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Coastal Sentry has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks. |
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Coastal Sentry has a decent amount of armor (maxes at 3), helping it stay alive from all attacks (including Magic) in the 'Weak Magic' ruleset. |
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Coastal Sentry has a decent amount of armor (maxes at 3), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset. |
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Coastal Sentry has Piercing, which is useful for the 'Armored Up' ruleset. |
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Coastal Sentry has two abilities suitable for melee-only fights (Piercing, Double Strike), making it a great card for the 'Up Close & Personal' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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Coastal Sentry has two abilities suitable for melee-heavy fights (Piercing, Double Strike), making it a great card for the 'Melee Mayhem' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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Coastal Sentry has two abilities suitable for melee-heavy fights (Piercing, Double Strike), making it a great card for the 'Super Sneak' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
Bad rulesets for Coastal Sentry
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Coastal Sentry is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset. |
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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In the 'Thorns' ruleset, it's better for Melee monsters not to continuously strike their targets so abilities like Double Strike and Retaliate are not recommended (unless they have Reflection Shield). |
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Coastal Sentry has a decent amount of armor (maxes at 3), which is lost in the 'Unprotected' ruleset. |
Ineligible rulesets for Coastal Sentry
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Coastal Sentry costs 10 mana to cast, so it can't be used in 'Little League'. |
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Coastal Sentry has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Coastal Sentry has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Coastal Sentry has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Coastal Sentry has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |