Home 🡆 Monster List 🡆 Coastal Sentry

Coastal Sentry
ModernWaterCommonMonstersoulbound

Base level
Max level
Coastal Sentry Price Information:
Regular Foil Price (per BCX): $ | Single BCX: $ (NANx)
Gold Foil Price (per BCX): $ | Single BCX: $ (NANx)
Gold Foil vs Regular Foil: NANx
L
RF BCX
GF BCX
Abilities
1 1 - 3 3 0 0 1 6
2 5 - 3 3 0 0 2 6
3 14 1 4 3 0 0 2 6
4 30 2 4 4 0 0 2 6
5 60 5 4 4 0 0 2 7
6 100 9 4 4 0 0 2 7
7 150 14 4 4 0 0 3 7
8 220 20 5 4 0 0 3 7
9 300 27 5 5 0 0 3 7
10 400 38 5 5 0 0 3 7
Skill analysis
Double Strike
Monster attacks twice each round.
Piercing
If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
Knock Out
Does double damage when attacking an enemy that is stunned.
🌟 Coastal Sentry ratings
Bronze league
5.2 / 10
Silver league
5.1 / 10
Gold league
5.7 / 10
Diamond league
5.3 / 10
Ruleset analysis
Good rulesets for Coastal Sentry
Multiple attacks helps Coastal Sentry get through Divine Shields in the 'Holy Protection' ruleset.
Coastal Sentry has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks.
Coastal Sentry has a decent amount of armor (maxes at 3), helping it stay alive from all attacks (including Magic) in the 'Weak Magic' ruleset.
Coastal Sentry has a decent amount of armor (maxes at 3), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset.
Coastal Sentry has Piercing, which is useful for the 'Armored Up' ruleset.
Coastal Sentry has two abilities suitable for melee-only fights (Piercing, Double Strike), making it a great card for the 'Up Close & Personal' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Coastal Sentry has two abilities suitable for melee-heavy fights (Piercing, Double Strike), making it a great card for the 'Melee Mayhem' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Coastal Sentry has two abilities suitable for melee-heavy fights (Piercing, Double Strike), making it a great card for the 'Super Sneak' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Bad rulesets for Coastal Sentry
Coastal Sentry is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
In the 'Thorns' ruleset, it's better for Melee monsters not to continuously strike their targets so abilities like Double Strike and Retaliate are not recommended (unless they have Reflection Shield).
Coastal Sentry has a decent amount of armor (maxes at 3), which is lost in the 'Unprotected' ruleset.
Ineligible rulesets for Coastal Sentry
Coastal Sentry costs 10 mana to cast, so it can't be used in 'Little League'.
Coastal Sentry has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Coastal Sentry has an even mana cost, so it can't be used in 'Odd Ones Out'.
Coastal Sentry has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Coastal Sentry has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.