Home 🡆 Monster List 🡆 Clockwork Aide

Clockwork Aide
ModernNeutralEpicMonstersoulbound

Base level
Max level
Clockwork Aide Price Information:
Regular Foil Price (per BCX): $ | Single BCX: $ (NANx)
Gold Foil Price (per BCX): $ | Single BCX: $ (NANx)
Gold Foil vs Regular Foil: NANx
L
RF BCX
GF BCX
Abilities
1 1 - 1 0 0 0 7 1
2 4 1 1 0 0 0 8 1
3 10 2 1 0 0 0 9 1
4 20 4 1 0 0 0 8 1
5 32 7 1 0 0 0 9 1
6 46 10 1 0 0 0 9 1
Skill analysis
Swiftness
All friendly Monsters have their Speed increased by 1.
Rust
Reduces the Armor of all enemy Monsters by 2.
Strengthen
All friendly Monsters have increased Health by 1.
🌟 Clockwork Aide ratings
Bronze league
7.5 / 10
Silver league
7.2 / 10
Gold league
7.4 / 10
Diamond league
7.3 / 10
Ruleset analysis
Good rulesets for Clockwork Aide
Clockwork Aide has a lot of armor (maxes at 9), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset.
Clockwork Aide has a lot of armor (maxes at 9), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset.
Clockwork Aide has Rust, which is useful for the 'Armored Up' ruleset.
Clockwork Aide has a great armor-to-health ratio (9) and is normally vulnerable due to its low health. However in the 'Equalizer' ruleset this vulnerability is overcome.
Clockwork Aide costs 4 mana to cast, so it is eligible for Little League.
Bad rulesets for Clockwork Aide
Since Clockwork Aide has Swiftness, it essentially slows down your team in the 'Reverse Speed' ruleset.
Clockwork Aide is slow, which means that it's more likely to miss if its enemies are enraged.
Clockwork Aide has a TON of armor (maxes at 9), which is lost in the 'Unprotected' ruleset. This is one of the worst rulesets for this card.
Clockwork Aide has 1 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Clockwork Aide has a lot of Armor, but not much Health comparatively, which makes it very vulnerable to Magic in the 'Back to Basics' ruleset.
Ineligible rulesets for Clockwork Aide
Clockwork Aide is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Clockwork Aide is Epic, so it cannot be played in the 'Rise of the Commons' ruleset.
Clockwork Aide has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Clockwork Aide has an even mana cost, so it can't be used in 'Odd Ones Out'.
Clockwork Aide has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Clockwork Aide has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.