Home 🡆 Monster List 🡆 Chain Spinner
Chain Spinner ModernLifeCommonMonsterreward
Base level

Max level

Chain Spinner Price Information:
• Regular Foil Price (per BCX): $0.04 | Single BCX: $0.04 (1x)
• Gold Foil Price (per BCX): $1.58 | Single BCX: $1.75 (43.75x)
• Gold Foil vs Regular Foil: 39.5x
• Regular Foil Price (per BCX): $0.04 | Single BCX: $0.04 (1x)
• Gold Foil Price (per BCX): $1.58 | Single BCX: $1.75 (43.75x)
• Gold Foil vs Regular Foil: 39.5x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 1 | 2 | 0 | 0 | 3 | 3 |
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2 | 5 | - | 2 | 2 | 0 | 0 | 3 | 3 | |
3 | 14 | 1 | 2 | 2 | 0 | 0 | 4 | 3 | |
4 | 30 | 2 | 2 | 2 | 0 | 0 | 5 | 3 | |
5 | 60 | 5 | 2 | 2 | 0 | 0 | 6 | 3 | |
6 | 100 | 9 | 2 | 2 | 0 | 0 | 7 | 3 | |
7 | 150 | 14 | 2 | 2 | 0 | 0 | 8 | 3 | |
8 | 220 | 20 | 2 | 2 | 0 | 0 | 9 | 3 | |
9 | 300 | 27 | 2 | 2 | 0 | 0 | 10 | 3 | |
10 | 400 | 38 | 2 | 3 | 0 | 0 | 10 | 3 |
Skill analysis

🌟 Chain Spinner ratings
Bronze league
5.5 / 10
Silver league
5.2 / 10
Gold league
4.9 / 10
Diamond league
4.5 / 10
💞 Top cards to play with Chain Spinner
💀 Best counters against Chain Spinner
Ruleset analysis
Good rulesets for Chain Spinner
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Chain Spinner has a lot of armor (maxes at 10), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset. |
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Chain Spinner has a lot of armor (maxes at 10), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset. |
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Chain Spinner has Void Armor, which is useful for the 'Broken Arrows' ruleset. |
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Chain Spinner has Void Armor, which is useful for the 'Armored Up' ruleset. |
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Chain Spinner has a great armor-to-health ratio (3.3) and is normally vulnerable due to its low health. However in the 'Equalizer' ruleset this vulnerability is overcome. |
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Chain Spinner is a good tank (armor + health = 13 and has Void Armor) but it doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
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Chain Spinner has a max speed of 2 making it a good option for the Reverse Speed ruleset. |
Bad rulesets for Chain Spinner
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Chain Spinner is slow, which means that it's more likely to miss if its enemies are enraged. |
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Chain Spinner is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
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Chain Spinner is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
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Chain Spinner has a TON of armor (maxes at 10), which is lost in the 'Unprotected' ruleset. This is one of the worst rulesets for this card. |
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Chain Spinner has 3 health, so without any help it will die quickly in the Noxious Fumes ruleset. |
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Chain Spinner has a lot of Armor, but not much Health comparatively, which makes it very vulnerable to Magic in the 'Back to Basics' ruleset. |
Ineligible rulesets for Chain Spinner
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Chain Spinner costs 5 mana to cast, so it can't be used in 'Little League'. |
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Chain Spinner has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Chain Spinner has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Chain Spinner has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Chain Spinner has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |