Home 🡆 Monster List 🡆 Chain Spinner

Chain Spinner
WildLifeCommonMonsterreward

Base level
Max level
Chain Spinner Price Information:
Regular Foil Price (per BCX): $0.017 | Single BCX: $0.017 (1x)
Gold Foil Price (per BCX): $0.47 | Single BCX: $0.51 (30x)
Gold Foil vs Regular Foil: 27.65x
L
RF BCX
GF BCX
Abilities
1 1 - 1 2 0 0 3 3
2 5 - 2 2 0 0 3 3
3 14 1 2 2 0 0 4 3
4 30 2 2 2 0 0 5 3
5 60 5 2 2 0 0 6 3
6 100 9 2 2 0 0 7 3
7 150 14 2 2 0 0 8 3
8 220 20 2 2 0 0 9 3
9 300 27 2 2 0 0 10 3
10 400 38 2 3 0 0 10 3
Skill analysis
Void Armor
Magic attacks hit this Monster's armor before its Health.
🌟 Chain Spinner ratings
Bronze league
4.5 / 10
Silver league
4.4 / 10
Gold league
4.3 / 10
Diamond league
4.1 / 10
💞 Top cards to play with Chain Spinner
Chain Spinner benefits from Adelade Brightwing's Repair and Resurrect abilities since it has the Void Armor ability.
Chain Spinner's Void Armor ability works well with Angel of Light's Resurrect. Plus, Chain Spinner gets a boost from Angel of Light's Inspire ability.
Chain Spinner benefits from High Priest Darius's Resurrect ability since it has the Void Armor ability.
Chain Spinner benefits from Junker's Repair ability since it has the Void Armor ability.
Chain Spinner benefits from Oshuur Constantia's Resurrect ability since it has the Void Armor ability.
💀 Best counters against Chain Spinner
Horny Toad is a good counter against Chain Spinner.
The Vigilator is a good counter against Chain Spinner.
Doctor Blight is a good counter against Chain Spinner.
Luminous Eagle is a good counter against Chain Spinner.
Battering Ram is a good counter against Chain Spinner.
Ruleset analysis
Good rulesets for Chain Spinner
Chain Spinner has a lot of armor (maxes at 10), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset.
Chain Spinner has a lot of armor (maxes at 10), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset.
Chain Spinner has Void Armor, which is useful for the 'Broken Arrows' ruleset.
Chain Spinner has Void Armor, which is useful for the 'Armored Up' ruleset.
Chain Spinner has a great armor-to-health ratio (3.3) and is normally vulnerable due to its low health. However in the 'Equalizer' ruleset this vulnerability is overcome.
Chain Spinner is a good tank (armor + health = 13 and has Void Armor) but it doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Chain Spinner has a max speed of 2 making it a good option for the Reverse Speed ruleset.
Bad rulesets for Chain Spinner
Chain Spinner is slow, which means that it's more likely to miss if its enemies are enraged.
Chain Spinner is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Chain Spinner is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Chain Spinner has a TON of armor (maxes at 10), which is lost in the 'Unprotected' ruleset. This is one of the worst rulesets for this card.
Chain Spinner has 3 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Chain Spinner has a lot of Armor, but not much Health comparatively, which makes it very vulnerable to Magic in the 'Back to Basics' ruleset.
Ineligible rulesets for Chain Spinner
Chain Spinner costs 5 mana to cast, so it can't be used in 'Little League'.
Chain Spinner has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Chain Spinner has an odd mana cost, so it can't be used in 'Even Stevens'.
Chain Spinner has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Chain Spinner has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.