Home 🡆 Monster List 🡆 Chain Golem
Chain Golem WildNeutralLegendaryMonsterpromo
Base level

Max level

Chain Golem Price Information:
• Regular Foil Price (per BCX): $18.333 | Single BCX: $18.333 (1x)
• Gold Foil Price (per BCX): $320 | Single BCX: $320 (17.45x)
• Gold Foil vs Regular Foil: 17.45x
• Regular Foil Price (per BCX): $18.333 | Single BCX: $18.333 (1x)
• Gold Foil Price (per BCX): $320 | Single BCX: $320 (17.45x)
• Gold Foil vs Regular Foil: 17.45x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 2 | 3 | 0 | 0 | 4 | 7 |
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2 | 3 | 1 | 2 | 3 | 0 | 0 | 4 | 8 |
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3 | 6 | 2 | 2 | 4 | 0 | 0 | 4 | 8 |
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4 | 11 | 4 | 2 | 4 | 0 | 0 | 4 | 8 |
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Skill analysis

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
Reduces the Thorns damage to 1.
Cancels Redemption damage.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.


50% chance of activation.
🌟 Chain Golem ratings
Bronze league
6.9 / 10
Silver league
7.8 / 10
Gold league
8.2 / 10
Diamond league
7.8 / 10
💞 Top cards to play with Chain Golem
💀 Best counters against Chain Golem
Ruleset analysis
Good rulesets for Chain Golem
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Chain Golem has a decent amount of armor (maxes at 4), helping it stay alive from all attacks (including Magic) in the 'Weak Magic' ruleset. |
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Chain Golem has a decent amount of armor (maxes at 4), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset. |
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Chain Golem has Void, which is useful for the 'Broken Arrows' ruleset. |
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Chain Golem has Piercing, which is useful for the 'Armored Up' ruleset. |
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Chain Golem has two abilities suitable for melee-only fights (Piercing, Shield), making it a great card for the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
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Chain Golem has two abilities suitable for melee-heavy fights (Piercing, Shield), making it a great card for the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
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Chain Golem has two abilities suitable for melee-heavy fights (Piercing, Shield), making it a great card for the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
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Chain Golem is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
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Chain Golem has a max speed of 2 making it a good option for the Reverse Speed ruleset. |
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When Chain Golem stuns an enemy, they will take double damage from all attacks in the 'Heavy Hitters' ruleset. |
Bad rulesets for Chain Golem
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Chain Golem is slow, which means that it's more likely to miss if its enemies are enraged. |
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Chain Golem is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
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Chain Golem is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
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Chain Golem has a decent amount of armor (maxes at 4), which is lost in the 'Unprotected' ruleset. |
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Chain Golem has Void, but is a melee card, therefore it's more difficult to get enemy Magic casters to focus on it in the 'Target Practice' ruleset. |
Ineligible rulesets for Chain Golem
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Chain Golem costs 8 mana to cast, so it can't be used in 'Little League'. |
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Chain Golem is Neutral, so it cannot be played in the 'Taking Sides' ruleset. |
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Chain Golem is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Chain Golem is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Chain Golem has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Chain Golem has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Chain Golem has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Chain Golem has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |