Home 🡆 Monster List 🡆 Chain Golem

Chain Golem
WildNeutralLegendaryMonsterpromo

Base level
Max level
Chain Golem Price Information:
Regular Foil Price (per BCX): $18.333 | Single BCX: $18.333 (1x)
Gold Foil Price (per BCX): $320 | Single BCX: $320 (17.45x)
Gold Foil vs Regular Foil: 17.45x
L
RF BCX
GF BCX
Abilities
1 1 - 2 3 0 0 4 7
2 3 1 2 3 0 0 4 8
3 6 2 2 4 0 0 4 8
4 11 4 2 4 0 0 4 8
Skill analysis
Shield
Reduced damage from Melee and Ranged attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

Reduces the Thorns damage to 1.

Cancels Redemption damage.
Void
Reduces damage from Magic attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
Piercing
If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
Stun
When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.

50% chance of activation.
🌟 Chain Golem ratings
Bronze league
6.9 / 10
Silver league
7.8 / 10
Gold league
8.2 / 10
Diamond league
7.8 / 10
💞 Top cards to play with Chain Golem
Chain Golem benefits from Adelade Brightwing's Repair and Resurrect abilities since its armor is key to its usefulness.
Chain Golem benefits from Merdaali Guardian's Repair ability since its armor is key to its usefulness. Plus, the Tank Heal will keep it alive for longer.
Chain Golem benefits from Scale Doctor's Repair and Rust abilities.
Chain Golem benefits from Truthspeaker's Protect, Cleanse, and Tank Heal abilities.
Chain Golem's Void ability benefits from Warrior of Peace's Silence ability. Its Shield ability also benefits from the Demoralize and Headwinds abilities.
💀 Best counters against Chain Golem
Doctor Blight is a good counter against Chain Golem.
Serpent of Eld is a good counter against Chain Golem.
Serpentine Soldier is a good counter against Chain Golem.
Nightmare is a good counter against Chain Golem.
Octopider is a good counter against Chain Golem.
Ruleset analysis
Good rulesets for Chain Golem
Chain Golem has a decent amount of armor (maxes at 4), helping it stay alive from all attacks (including Magic) in the 'Weak Magic' ruleset.
Chain Golem has a decent amount of armor (maxes at 4), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset.
Chain Golem has Void, which is useful for the 'Broken Arrows' ruleset.
Chain Golem has Piercing, which is useful for the 'Armored Up' ruleset.
Chain Golem has two abilities suitable for melee-only fights (Piercing, Shield), making it a great card for the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Chain Golem has two abilities suitable for melee-heavy fights (Piercing, Shield), making it a great card for the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Chain Golem has two abilities suitable for melee-heavy fights (Piercing, Shield), making it a great card for the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Chain Golem is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Chain Golem has a max speed of 2 making it a good option for the Reverse Speed ruleset.
When Chain Golem stuns an enemy, they will take double damage from all attacks in the 'Heavy Hitters' ruleset.
Bad rulesets for Chain Golem
Chain Golem is slow, which means that it's more likely to miss if its enemies are enraged.
Chain Golem is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Chain Golem is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Chain Golem has a decent amount of armor (maxes at 4), which is lost in the 'Unprotected' ruleset.
Chain Golem has Void, but is a melee card, therefore it's more difficult to get enemy Magic casters to focus on it in the 'Target Practice' ruleset.
Ineligible rulesets for Chain Golem
Chain Golem costs 8 mana to cast, so it can't be used in 'Little League'.
Chain Golem is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Chain Golem is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Chain Golem is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Chain Golem has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Chain Golem has an even mana cost, so it can't be used in 'Odd Ones Out'.
Chain Golem has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Chain Golem has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.