Home 🡆 Monster List 🡆 Cerberus
Cerberus WildFireRareMonsterbeta
Base level

Max level

Cerberus Price Information:
• Regular Foil Price (per BCX): $1.764 | Single BCX: $2.799 (1.59x)
• Gold Foil Price (per BCX): $39 | Single BCX: $39 (22.11x)
• Gold Foil vs Regular Foil: 22.11x
• Regular Foil Price (per BCX): $1.764 | Single BCX: $2.799 (1.59x)
• Gold Foil Price (per BCX): $39 | Single BCX: $39 (22.11x)
• Gold Foil vs Regular Foil: 22.11x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 3 | 2 | 0 | 0 | 0 | 5 |
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2 | 5 | 1 | 3 | 2 | 0 | 0 | 0 | 6 | |
3 | 14 | 2 | 3 | 3 | 0 | 0 | 0 | 6 | |
4 | 25 | 4 | 4 | 3 | 0 | 0 | 0 | 7 | |
5 | 40 | 7 | 4 | 3 | 0 | 0 | 0 | 7 |
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6 | 60 | 11 | 5 | 3 | 0 | 0 | 0 | 8 | |
7 | 85 | 16 | 5 | 4 | 0 | 0 | 0 | 8 | |
8 | 115 | 22 | 5 | 4 | 0 | 0 | 0 | 9 |
Skill analysis

Restores 1/3 of the max health, rounded down.

50% chance of activation. Can trigger a chain if two cards with retaliate attach each other.
🌟 Cerberus ratings
Bronze league
5.8 / 10
Silver league
6.4 / 10
Gold league
6.7 / 10
Diamond league
6.4 / 10
Ruleset analysis
Good rulesets for Cerberus
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Cerberus has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks. |
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Cerberus has a high health-to-mana ratio (2.25), making it a cost-effective option for survivability in the 'Back to Basics' ruleset. |
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Cerberus has Heal, making it helpful for survivability in Noxious Fumes. |
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Cerberus has Heal, which make it a good choice for 'Equalizer'. |
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Cerberus has Retaliate, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
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Cerberus has Retaliate, making it useful in the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
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Cerberus has Retaliate, making it useful in the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
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In the 'Unprotected' ruleset, Cerberus's damage no longer needs to fight through armor. Furthermore, Cerberus doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Cerberus costs 4 mana to cast, so it is eligible for Little League. |
Bad rulesets for Cerberus
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Cerberus is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset. |
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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In the 'Thorns' ruleset, it's better for Melee monsters not to continuously strike their targets so abilities like Double Strike and Retaliate are not recommended (unless they have Reflection Shield). |
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Cerberus loses its healing abilities in the 'Healed Out' ruleset. |
Ineligible rulesets for Cerberus
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Cerberus has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Cerberus has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Cerberus has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Cerberus has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |