Home 🡆 Monster List 🡆 Cerberus

Cerberus
WildFireRareMonsterbeta

Base level
Max level
Cerberus Price Information:
Regular Foil Price (per BCX): $1.13 | Single BCX: $1.99 (1.76x)
Gold Foil Price (per BCX): $24.75 | Single BCX: $37.05 (32.79x)
Gold Foil vs Regular Foil: 21.9x
L
RF BCX
GF BCX
Abilities
1 1 - 3 2 0 0 0 5
2 5 1 3 2 0 0 0 6
3 14 2 3 3 0 0 0 6
4 25 4 4 3 0 0 0 7
5 40 7 4 3 0 0 0 7
6 60 11 5 3 0 0 0 8
7 85 16 5 4 0 0 0 8
8 115 22 5 4 0 0 0 9
Skill analysis
Heal
Restores a portion of the Monster's health each round.

Restores 1/3 of the max health, rounded down.
Retaliate
When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker.

50% chance of activation. Can trigger a chain if two cards with retaliate attach each other.
🌟 Cerberus ratings
Bronze league
5.8 / 10
Silver league
6.3 / 10
Gold league
6.6 / 10
Diamond league
6.3 / 10
Ruleset analysis
Good rulesets for Cerberus
Cerberus has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks.
Cerberus has a high health-to-mana ratio (2.25), making it a cost-effective option for survivability in the 'Back to Basics' ruleset.
Cerberus has Heal, making it helpful for survivability in Noxious Fumes.
Cerberus has Heal, which make it a good choice for 'Equalizer'.
Cerberus has Retaliate, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Cerberus has Retaliate, making it useful in the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Cerberus has Retaliate, making it useful in the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
In the 'Unprotected' ruleset, Cerberus's damage no longer needs to fight through armor. Furthermore, Cerberus doesn't have any armor, so it gets no disadvantages from this ruleset.
Cerberus costs 4 mana to cast, so it is eligible for Little League.
Bad rulesets for Cerberus
Cerberus is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
In the 'Thorns' ruleset, it's better for Melee monsters not to continuously strike their targets so abilities like Double Strike and Retaliate are not recommended (unless they have Reflection Shield).
Cerberus loses its healing abilities in the 'Healed Out' ruleset.
Ineligible rulesets for Cerberus
Cerberus has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Cerberus has an even mana cost, so it can't be used in 'Odd Ones Out'.
Cerberus has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Cerberus has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.