Home 🡆 Monster List 🡆 Centaur
Centaur WildNeutralCommonMonsterbeta
Base level

Max level

Centaur Price Information:
• Regular Foil Price (per BCX): $0.318 | Single BCX: $0.403 (1.27x)
• Gold Foil Price (per BCX): $8.4 | Single BCX: $8.4 (26.42x)
• Gold Foil vs Regular Foil: 26.42x
• Regular Foil Price (per BCX): $0.318 | Single BCX: $0.403 (1.27x)
• Gold Foil Price (per BCX): $8.4 | Single BCX: $8.4 (26.42x)
• Gold Foil vs Regular Foil: 26.42x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 3 | 0 | 1 | 0 | 0 | 4 |
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2 | 3 | - | 3 | 0 | 1 | 0 | 0 | 5 | |
3 | 5 | - | 4 | 0 | 1 | 0 | 0 | 5 | |
4 | 12 | 1 | 4 | 0 | 2 | 0 | 0 | 4 | |
5 | 25 | 2 | 4 | 0 | 2 | 0 | 0 | 5 | |
6 | 52 | 4 | 5 | 0 | 2 | 0 | 0 | 5 | |
7 | 105 | 8 | 5 | 0 | 2 | 0 | 0 | 6 | |
8 | 172 | 13 | 5 | 0 | 3 | 0 | 0 | 5 | |
9 | 305 | 23 | 6 | 0 | 3 | 0 | 0 | 5 | |
10 | 505 | 38 | 6 | 0 | 3 | 0 | 0 | 6 |
Skill analysis

🌟 Centaur ratings
Bronze league
6.1 / 10
Silver league
5.9 / 10
Gold league
6.1 / 10
Diamond league
6 / 10
Ruleset analysis
Good rulesets for Centaur
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Centaur has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks. |
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Centaur has a high damage-to-mana ratio (0.75), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset. |
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Centaur does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position. |
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In the 'Unprotected' ruleset, Centaur's damage no longer needs to fight through armor. Furthermore, Centaur doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Centaur costs 4 mana to cast, so it is eligible for Little League. |
Bad rulesets for Centaur
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Centaur is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset. |
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Since Centaur is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset. |
Ineligible rulesets for Centaur
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Centaur is Neutral, so it cannot be played in the 'Taking Sides' ruleset. |
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Centaur has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset. |
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Centaur has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset. |
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Centaur has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Centaur has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |