Home 🡆 Monster List 🡆 Celestial Harpy

Celestial Harpy
ModernLifeRareMonsterchaos

Base level
Max level
Celestial Harpy Price Information:
Regular Foil Price (per BCX): $0.041 | Single BCX: $0.045 (1.1x)
Gold Foil Price (per BCX): $2.555 | Single BCX: $2.555 (62.32x)
Gold Foil vs Regular Foil: 62.32x
L
RF BCX
GF BCX
Abilities
1 1 - 2 1 0 0 0 2
2 5 1 2 1 0 0 0 3
3 14 2 2 2 0 0 0 3
4 25 4 3 2 0 0 0 3
5 40 7 3 2 0 0 0 3
6 60 11 3 2 0 0 0 4
7 85 16 4 2 0 0 0 4
8 115 22 4 2 0 0 0 5
Skill analysis
Flying
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

+25% chance of evading, except against Monsters who also have Flying.
Opportunity
Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health.
True Strike
This monster's attacks cannot miss.

Blind doen't affect monster with True Strike.
🌟 Celestial Harpy ratings
Bronze league
6.2 / 10
Silver league
6.5 / 10
Gold league
6.6 / 10
Diamond league
6.2 / 10
💞 Top cards to play with Celestial Harpy
Celestial Harpy benefits from the Angel of Light's Inspire ability.
Celestial Harpy benefits from the Evangelist's Inspire and Rust abilities.
Celestial Harpy's Opportunity attack combined with Parasitic Growth's Opportunity attack makes kills more likely.
Celestial Harpy benefits from the Time Mage's Rust and Slow abilities.
Celestial Harpy's Opportunity attack combined with Whelp Herder's Opportunity attack makes kills more likely.
💀 Best counters against Celestial Harpy
Coeurl Lurker is a good counter against Celestial Harpy.
Shieldbearer is a good counter against Celestial Harpy.
Tower Griffin is a good counter against Celestial Harpy.
Truthspeaker is a good counter against Celestial Harpy.
Celestial Harpy is a good counter against Celestial Harpy.
Ruleset analysis
Good rulesets for Celestial Harpy
Celestial Harpy only costs 2 mana to summon, making it a good choice for low mana games.
As Celestial Harpy has Flying, it doesn't get damaged by the Earthquake ruleset.
Celestial Harpy has a speed of 4, which boosts to 6 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging.
Celestial Harpy has a high health-to-mana ratio (2.5), making it a cost-effective option for survivability in the 'Back to Basics' ruleset.
In the 'Unprotected' ruleset, Celestial Harpy's damage no longer needs to fight through armor. Furthermore, Celestial Harpy doesn't have any armor, so it gets no disadvantages from this ruleset.
Celestial Harpy has opportunity, which increases its chances of hitting a backline enemy and dealing damage to 3 enemies at a time with Blast from the 'Explosive Weaponry' ruleset.
Celestial Harpy costs 2 mana to cast, so it is eligible for Little League.
Bad rulesets for Celestial Harpy
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Celestial Harpy is a melee unit without Reflection Shield and with no armor and low health (5) and is therefore very fragile in the 'Thorns' ruleset.
In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Celestial Harpy need to be in the first position to attack.
Since Celestial Harpy has Opportunity, it prefers enemies to be unarmored, and therefore doesn't like the 'Armored Up' ruleset.
Ineligible rulesets for Celestial Harpy
Celestial Harpy has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Celestial Harpy has an even mana cost, so it can't be used in 'Odd Ones Out'.
Celestial Harpy has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Celestial Harpy has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.