Home 🡆 Monster List 🡆 Battering Ram

Battering Ram
WildNeutralCommonMonsterdice

Base level
Max level
Battering Ram Price Information:
Regular Foil Price (per BCX): $0.046 | Single BCX: $0.083 (1.8x)
Gold Foil Price (per BCX): $0.478 | Single BCX: $0.69 (15x)
Gold Foil vs Regular Foil: 10.39x
L
RF BCX
GF BCX
Abilities
1 1 - 1 1 0 0 0 1
2 5 - 2 1 0 0 0 1
3 14 1 3 1 0 0 0 1
4 30 2 3 1 0 0 0 2
5 60 5 4 1 0 0 0 2
6 100 9 3 1 0 0 0 2
7 150 14 4 1 0 0 0 2
8 220 20 4 1 0 0 0 3
9 300 27 5 1 0 0 0 3
10 400 38 5 2 0 0 0 3
Skill analysis
Opportunity
Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health.
Shatter
Target's armor is destroyed when hit by an attack from Monsters with Shatter.
🌟 Battering Ram ratings
Bronze league
6.1 / 10
Silver league
6.5 / 10
Gold league
6.3 / 10
Diamond league
6.2 / 10
💞 Top cards to play with Battering Ram
Battering Ram's Opportunity attack combined with Celestial Harpy's Opportunity attack makes kills more likely.
Battering Ram's Opportunity attack combined with Countess Sinash's Opportunity attack makes kills more likely.
Battering Ram's Opportunity attack combined with Serpentine Spy's Opportunity attack makes kills more likely.
Battering Ram's Opportunity attack combined with Venari Scout's Opportunity attack makes kills more likely.
Battering Ram's Opportunity attack combined with Whelp Herder's Opportunity attack makes kills more likely.
💀 Best counters against Battering Ram
Coeurl Lurker is a good counter against Battering Ram.
Arkemis the Bear is a good counter against Battering Ram.
Spirit of the Forest is a good counter against Battering Ram.
Mycelic Morphoid is a good counter against Battering Ram.
The Kraken is a good counter against Battering Ram.
Ruleset analysis
Good rulesets for Battering Ram
Battering Ram only costs 2 mana to summon, making it a good choice for low mana games.
Battering Ram has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks.
Battering Ram has a high damage-to-mana ratio (1), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Battering Ram has Shatter, which is useful for the 'Armored Up' ruleset.
In the 'Unprotected' ruleset, Battering Ram's damage no longer needs to fight through armor. Furthermore, Battering Ram doesn't have any armor, so it gets no disadvantages from this ruleset.
Battering Ram has opportunity, which increases its chances of hitting a backline enemy and dealing damage to 3 enemies at a time with Blast from the 'Explosive Weaponry' ruleset.
Battering Ram costs 2 mana to cast, so it is eligible for Little League.
Bad rulesets for Battering Ram
Battering Ram is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Battering Ram is a melee unit without Reflection Shield and with no armor and low health (3) and is therefore very fragile in the 'Thorns' ruleset.
In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Battering Ram need to be in the first position to attack.
Battering Ram has 3 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Battering Ram has 3 health, no armor, and doesn't fly, so without any help it will die quickly in the Earthquake ruleset.
Since Battering Ram has Opportunity, it prefers enemies to be unarmored, and therefore doesn't like the 'Armored Up' ruleset.
Ineligible rulesets for Battering Ram
Battering Ram is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Battering Ram has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Battering Ram has an even mana cost, so it can't be used in 'Odd Ones Out'.
Battering Ram has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Battering Ram has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.