Home 🡆 Monster List 🡆 Battering Ram
Battering Ram WildNeutralCommonMonsterdice
Base level

Max level

Battering Ram Price Information:
• Regular Foil Price (per BCX): $0.115 | Single BCX: $0.169 (1.47x)
• Gold Foil Price (per BCX): $2.499 | Single BCX: $2.499 (21.73x)
• Gold Foil vs Regular Foil: 21.73x
• Regular Foil Price (per BCX): $0.115 | Single BCX: $0.169 (1.47x)
• Gold Foil Price (per BCX): $2.499 | Single BCX: $2.499 (21.73x)
• Gold Foil vs Regular Foil: 21.73x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 1 | 1 | 0 | 0 | 0 | 1 |
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2 | 5 | - | 2 | 1 | 0 | 0 | 0 | 1 | |
3 | 14 | 1 | 3 | 1 | 0 | 0 | 0 | 1 | |
4 | 30 | 2 | 3 | 1 | 0 | 0 | 0 | 2 | |
5 | 60 | 5 | 4 | 1 | 0 | 0 | 0 | 2 | |
6 | 100 | 9 | 3 | 1 | 0 | 0 | 0 | 2 |
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7 | 150 | 14 | 4 | 1 | 0 | 0 | 0 | 2 | |
8 | 220 | 20 | 4 | 1 | 0 | 0 | 0 | 3 | |
9 | 300 | 27 | 5 | 1 | 0 | 0 | 0 | 3 | |
10 | 400 | 38 | 5 | 2 | 0 | 0 | 0 | 3 |
Skill analysis


🌟 Battering Ram ratings
Bronze league
6.1 / 10
Silver league
6.5 / 10
Gold league
6.3 / 10
Diamond league
6.2 / 10
💞 Top cards to play with Battering Ram
💀 Best counters against Battering Ram
Ruleset analysis
Good rulesets for Battering Ram
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Battering Ram only costs 2 mana to summon, making it a good choice for low mana games. |
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Battering Ram has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks. |
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Battering Ram has a high damage-to-mana ratio (1), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset. |
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Battering Ram has Shatter, which is useful for the 'Armored Up' ruleset. |
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In the 'Unprotected' ruleset, Battering Ram's damage no longer needs to fight through armor. Furthermore, Battering Ram doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Battering Ram has opportunity, which increases its chances of hitting a backline enemy and dealing damage to 3 enemies at a time with Blast from the 'Explosive Weaponry' ruleset. |
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Battering Ram costs 2 mana to cast, so it is eligible for Little League. |
Bad rulesets for Battering Ram
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Battering Ram is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset. |
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Battering Ram is a melee unit without Reflection Shield and with no armor and low health (3) and is therefore very fragile in the 'Thorns' ruleset. |
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In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Battering Ram need to be in the first position to attack. |
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Battering Ram has 3 health, so without any help it will die quickly in the Noxious Fumes ruleset. |
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Battering Ram has 3 health, no armor, and doesn't fly, so without any help it will die quickly in the Earthquake ruleset. |
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Since Battering Ram has Opportunity, it prefers enemies to be unarmored, and therefore doesn't like the 'Armored Up' ruleset. |
Ineligible rulesets for Battering Ram
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Battering Ram is Neutral, so it cannot be played in the 'Taking Sides' ruleset. |
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Battering Ram has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Battering Ram has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Battering Ram has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Battering Ram has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |