Home 🡆 Monster List 🡆 Ash Mirage

Ash Mirage
ModernFireCommonMonsterrift

Base level
Max level
Ash Mirage Price Information:
Regular Foil Price (per BCX): $0.079 | Single BCX: $0.155 (1.96x)
Gold Foil Price (per BCX): $1.6 | Single BCX: $1.6 (20.25x)
Gold Foil vs Regular Foil: 20.25x
L
RF BCX
GF BCX
Abilities
1 1 - 4 0 2 0 0 6
2 5 - 5 0 2 0 0 6
3 14 1 5 0 2 0 0 7
4 30 2 5 0 3 0 0 6
5 60 5 5 0 3 0 0 7
6 100 9 5 0 3 0 0 6
7 150 14 5 0 3 0 0 7
8 220 20 6 0 3 0 0 7
9 300 27 6 0 3 0 0 8
10 400 38 6 0 4 0 0 8
Skill analysis
Headwinds
Reduces the Ranged attack of all enemy Monsters.
Reflection Shield
This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect.
🌟 Ash Mirage ratings
Bronze league
6.1 / 10
Silver league
5.9 / 10
Gold league
6.4 / 10
Diamond league
6.1 / 10
💞 Top cards to play with Ash Mirage
Ash Mirage and Countess Sinash together form a powerful mid-to-high mana ranged team.
Ash Mirage benefits from Living Lava's Rust ability. Plus, the Headwinds ability and Shield ability work well together.
Ash Mirage's Reflection Shield ability allows it to soak up any Blast damage when played next to Magnor.
Ash Mirage benefits from Scavo Technomancer's Rust ability. Plus, the Ash Mirage's high speed works well with the Blind ability.
Ash Mirage and Supply Runner together form a powerful mid-to-high mana ranged team.
💀 Best counters against Ash Mirage
Ash Mirage is a good counter against Ash Mirage.
Scavo Chemist is a good counter against Ash Mirage.
Zalran Efreet is a good counter against Ash Mirage.
Serpentine Soldier is a good counter against Ash Mirage.
Gloridax Guardian is a good counter against Ash Mirage.
Ruleset analysis
Good rulesets for Ash Mirage
Ash Mirage has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks.
Since there are no Magic attackers in the 'Lost Magic' ruleset, it makes debuffs affecting Melee monsters (Demoralize) or Ranged monsters (Headwinds) more valuable
Ash Mirage has Headwinds, making it useful in the 'Going The Distance' ruleset. Also, its max ranged damage is 4, making it a strong damage dealer in this ruleset.
Ash Mirage has Headwinds, making it useful in the 'Keep Your Distance' ruleset.
Ash Mirage is a Ranged monster, but it has Reflection Shield so it cannot take damage from counters. Therefore it can be a good card to surprise the enemy in the 'Return Fire' ruleset.
Ash Mirage does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position.
In the 'Unprotected' ruleset, Ash Mirage's damage no longer needs to fight through armor. Furthermore, Ash Mirage doesn't have any armor, so it gets no disadvantages from this ruleset.
Ash Mirage has Reflection Shield, which protects it from Blast damage. Put it next to the positions you think are most likely to get hit in the 'Explosive Weaponry' ruleset.
Bad rulesets for Ash Mirage
Ash Mirage is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Ineligible rulesets for Ash Mirage
Ash Mirage costs 7 mana to cast, so it can't be used in 'Little League'.
Ash Mirage has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Ash Mirage has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset.
Ash Mirage has an odd mana cost, so it can't be used in 'Even Stevens'.
Ash Mirage has no magic damage, so it cannot be played in the 'Wands Out' ruleset.