Home 🡆 Monster List 🡆 Armorsmith

Armorsmith
WildLifeCommonMonsterpromo

Base level
Max level
Armorsmith Price Information:
Regular Foil Price (per BCX): $0.087 | Single BCX: $0.22 (2.53x)
Gold Foil Price (per BCX): $3.04 | Single BCX: $3.04 (34.94x)
Gold Foil vs Regular Foil: 34.94x
L
RF BCX
GF BCX
Abilities
1 1 - 2 0 0 0 0 2
2 5 - 2 0 0 0 0 3
3 14 1 2 1 0 0 0 2
4 30 2 2 1 0 0 0 3
5 60 5 3 1 0 0 0 3
6 100 9 3 2 0 0 0 3
7 150 14 3 2 0 0 0 4
8 220 20 4 2 0 0 0 4
9 300 27 4 3 0 0 0 3
10 400 38 4 3 0 0 0 4
Skill analysis
Repair
Restores some armor to the friendly Monster whose armor has taken the most damage.
🌟 Armorsmith ratings
Bronze league
5 / 10
Silver league
5.4 / 10
Gold league
5.6 / 10
Diamond league
5.3 / 10
Ruleset analysis
Good rulesets for Armorsmith
Armorsmith only costs 2 mana to summon, making it a good choice for low mana games.
Armorsmith has a high damage-to-mana ratio (1.5), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Armorsmith has Repair, which is useful for the 'Armored Up' ruleset.
Armorsmith has Repair, making it useful in the 'Up Close & Personal' ruleset.
Armorsmith has Repair, making it useful in the 'Melee Mayhem' ruleset.
Armorsmith has Repair, making it useful in the 'Super Sneak' ruleset.
In the 'Unprotected' ruleset, Armorsmith's damage no longer needs to fight through armor. Furthermore, Armorsmith doesn't have any armor, so it gets no disadvantages from this ruleset.
Armorsmith costs 2 mana to cast, so it is eligible for Little League.
Bad rulesets for Armorsmith
Armorsmith is a melee unit without Reflection Shield and with no armor and low health (4) and is therefore very fragile in the 'Thorns' ruleset.
Armorsmith has 4 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Armorsmith has 4 health, no armor, and doesn't fly, so without any help it will die quickly in the Earthquake ruleset.
Ineligible rulesets for Armorsmith
Armorsmith has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Armorsmith has an even mana cost, so it can't be used in 'Odd Ones Out'.
Armorsmith has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Armorsmith has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.