Home 🡆 Monster List 🡆 Aganju

Aganju
WildFireLegendaryMonsterdice

Base level
Max level
Aganju Price Information:
Regular Foil Price (per BCX): $27.876 | Single BCX: $34.304 (1.23x)
Gold Foil Price (per BCX): $549 | Single BCX: $549 (19.69x)
Gold Foil vs Regular Foil: 19.69x
L
RF BCX
GF BCX
Abilities
1 1 - 3 1 0 0 0 1
2 3 1 4 1 0 0 0 2
3 6 2 5 1 0 0 0 3
4 11 4 5 2 0 0 0 3
Skill analysis
Reach
Enables the monster to attack from the second position on the team.
🌟 Aganju ratings
Bronze league
5.3 / 10
Silver league
5.8 / 10
Gold league
5.7 / 10
Diamond league
5.4 / 10
💞 Top cards to play with Aganju
Aganju receives a boost from Beetle Queen's Inspire ability.
Aganju benefits from Living Lava's Rust ability and defensive attributes as a Tank with armor and the Shield ability.
Aganju benefits from Scavo Technomancer's Rust ability.
Aganju receives a boost from Tusk the Wide's Inspire ability and Tusk the Wide's high health gives Aganju time to attack.
Aganju's Reach ability paired with Xenith Monk's Void and Heal abilities is a great combination in low mana matches.
💀 Best counters against Aganju
Living Lava is a good counter against Aganju.
Djinn Chwala is a good counter against Aganju.
Fire Elemental is a good counter against Aganju.
Countess Sinash is a good counter against Aganju.
Serpentine Spy is a good counter against Aganju.
Ruleset analysis
Good rulesets for Aganju
Aganju only costs 1 mana to summon, making it a good choice for low mana games.
Aganju has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks.
Aganju has a high health-to-mana ratio (3), making it a cost-effective option for survivability in the 'Back to Basics' ruleset.
Aganju is cheap to cast (1 mana) and can become a lot stronger when used in the 'Equalizer' ruleset.
Aganju has Reach, making it useful in the 'Up Close & Personal' ruleset.
Aganju has Reach, making it useful in the 'Melee Mayhem' ruleset.
Aganju has Reach, making it useful in the 'Super Sneak' ruleset.
In the 'Unprotected' ruleset, Aganju's damage no longer needs to fight through armor. Furthermore, Aganju doesn't have any armor, so it gets no disadvantages from this ruleset.
Aganju has reach, which enables it to attack from the second position as a melee unit even in the 'Fog of War' ruleset.
Aganju costs 1 mana to cast, so it is eligible for Little League.
Bad rulesets for Aganju
Aganju is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Aganju is a melee unit without Reflection Shield and with no armor and low health (3) and is therefore very fragile in the 'Thorns' ruleset.
Aganju has 3 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Aganju has 3 health, no armor, and doesn't fly, so without any help it will die quickly in the Earthquake ruleset.
Ineligible rulesets for Aganju
Aganju is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Aganju is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Aganju has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Aganju has an odd mana cost, so it can't be used in 'Even Stevens'.
Aganju has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Aganju has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.